Multimedia:Preliminary user research
As defined on Multimedia:User research, the Preliminary user research is taking place in the very early stages of the project (October-November 2010). It is mostly formative and consists of Ethnographic interviews of users, discussions with stakeholders, focus groups, and possibly an initial survey.
Goals:
- Observing and understanding why and how users use the product
- Identifying or confirming (critical) issues users encounter during their use
- Collecting input from various stakeholders
Tools
- Questions that can be answered using a statistical analysis of existing data (for example Bryan's stats). This includes a study of demographics and content dynamics.
- Questions that can be answered using a survey.
- Questions that can be answered using Ethnographic interviews / field studies.
- Questions that can be answered using an open forum.
Knowing and understanding the users
Goal: knowing who to design for.
- Who's a user?
- A user is any person passively or actively using the website. A participant is a user who edits the website. Participants are a subset of the user population.
What do we want to know?
- What does the population of Commons look like?
- What are the different groups of typical users of Commons? What kind of users should we design the product for? (=> extract personas)
- What are the users' goals?
- What is the mental model of the users? How do they think the product works?
- What do they like about the product?
Participants' goals
The higher goal is mostly universally shared across all participants: sharing free knowledge. However, this may take many forms, e.g.:
- The participant's goal is to contribute free content as an encyclopaedic article, a textbook, a lesson etc. and they occasionally want to add a media file to their work.
- The participant's goal is to contribute free content by sharing their own media files on Commons.
- The participant's goal is to seek existing sources of free content and make them available on Commons by mass import.
- The participant's goal is to keep Commons working by engaging in meta-activities (category work, license review & permissions, quality review & promotion).
For each goal, we can derive a specific context of use.
Knowing and understanding the context of use
Goal: knowing the constraints & typical workflows.
What do we want to know?
- What are their typical tasks and activities to achieve these goals? (=> scenarios / use cases)
- Do they edit a lot? Upload a lot?
- What is the context of use? (work, home? Place in a workflow? Environmental constraints (free license))
- What knowledge is required to achieve these goals? (not to actually use the product; e.g. free works)
- Should we focus our efforts on specific kinds of media types?
Identifying major issues
Users have a unique insight in the product. As a consequence, they often request changes or new features. It is important for the design team to listen to these suggestions, because they can lead to identifying the underlying issues. In other words, users are welcome to request changes or new features, but it will only really help if they indicate what problem(s) this change or feature would solve. Storytelling is a useful way to achieve this.
What do we want to know?
- How easy / difficult is it for a newcomer to participate?
- What are the major hinderances to participating in Commons?
- What are the users' major frustrations with the current product?
Bibliography
- A. Cooper, R. Reiman & D. Cronin, About Face 3: The Essentials of Interaction Design, Wiley, 2007.
Other resources
- Law & Order: Content Owners and Developers, Paul Chin, August 2003.
- Survey Says! Measuring Intranet User Response, Paul Chin, April 2003. (part 2)